Getting Emotional about it…

For all my Lelutka Mesh Head using friends in particular… did you realize that you can control the animations that show emotions on your head by chat command? A lot of people don’t know that the Lelutka creator makes this openly available!*
I’m including an excerpt from the website but please visit the link and read the info first hand. This is a really cool feature to include in your choreography or machinima!

Mesh Head – Animation API
If you are developing a product and you would like to include some of LeLutka’s facial animations in your product, there are a few ways you can control the animations that are installed in the LeLutka head using chat commands on channel 7780.
Commands
play [animation name] — Plays an animation
stop [animation name] — Stops an animation (not necessary unless it is a looped animation)
list — Returns two animation lists on channel 7779 (added in 2.1, so make sure your head is up to date!)mood:[anim1],[anim2],[etc.] — a list of all mood animations
expr:[expr1],[expr2],[etc.]  — a list of all expressionsNote: due to SL’s limit of 1024 characters per chat message, if the head contains too many animations (80+) to fit in this many characters, the list may wind up being incomplete. It is unclear how important this feature is at this stage, but if it turns out to be widely used, this will be revised to cut the list into multiple chat messages, most likely using “mood+” and “expr+” tags to add to the respective lists.
If you are planning to communicate with someone’s head, and the object starting the animation does not belong to the head owner (such as a couch that several people might sit on), then the command must start with the key of the owner of the head.
e.g. /7780 cab64911-5c77-416f-862e-30283ab88d25list
or if the item you are creating is a wearable item or gesture (so the owner of the item will be the same as the owner of the head), you can skip the uuid
e.g. /7780 list
Decoding Animation Names
LeLutka’s head animations use codes to indicate what sort of animation it is. The first tag indicates what major category the animation belongs to.
e.g. l.+.smile01
m (mood)
Mood animations are priority 1 animations which are usually very minor facial animations meant to be mixed in randomly with the head.
u (utility)
Utility animations are priority 2 animations which primarily control the eyelids, with the exception of the blink animation which is priority 3.
l (looped expression)
Looped expressions are priority 2 animations.  Note that if you start a looped expression, you must remember to stop it when you wish for it to stop! Looped expression started using these commands will not light up in the expressions browser on the user’s HUD, so the only way they will be able to stop it is using the “STOP EXPRESSION” button on the HUD. Looped expressions will be maintained by the head script until they are intentionally stopped using either the HUD or another chat command.
s (single play  expression)
Single play expressions are priority 2 animations.
Expressions (l or s) have a secondary tag which indicates whether it is a positive (+), negative (-), or neutral (0) expression. For example a smile is a positive expression, while a frown is a negative expression.
Animations List
mood animations
m.happy.clench
m.happy.doubt
m.happy.glance
m.happy.relax
m.happy.serene
m.happy.smile
m.happy.smile2
m.happy.smirk
m.happy.soft
m.happy.swallow
m.happy.talk
m.neutral.balm
m.neutral.brow_lift
m.neutral.glance
m.neutral.inhale
m.neutral.loose_jaw
m.neutral.mouth_shift
m.neutral.movement
m.neutral.purse
m.neutral.scan ground
m.neutral.squint
m.neutral.swallow
m.neutral.talk
utility animations
u.blink
u.closed
u.partlip
u.relaxed
u.sleepy
u.suspicious
u.wide
expressions
(looped)
l.+.monalisa
l.+.rockstar
l.+.sexy
l.+.smile01
l.+.smile02
l.+.wink02
l.-.disbelief
l.-.dislike
l.-.ego
l.-.sad
l.-.snarl
l.0.betterthanyou
l.0.ismellarat
l.0.lipbite
l.0.photo
l.0.yell
(unlooped)
s.+.hubba
s.+.mwah
s.+.sexy
s.+.wink02
s.-.ew
s.0.eyeroll
s.0.flutter
s.0.hm
Note that there is no guarantee that the animation you wish to play will be in the version of the head being worn. The above list is from the released Simone head.

*All heads work fundamentally the same and some creators make the channels and commands more or less publicly available. Please contact the creator and/or developer website for your preferred brand for more info.

MST Choreo HUD SOLO

This is another of the Core Tools found in the new and UPDATED MetaHarper Show Tools System.
I’m giving this video it’s own page so it doesn’t get lost in the tools that are more directed at the stage set itself. This little guy deserves a page of it’s own! I’m also including the direct link to the MetaHarper instruction page for the Choreo HUD – Dancer/Director Edition. Not only is that HUD also a truly valuable tool, but the instructions are the same and well written.
I have found this HUD to be a real benefit in building my animation sequences. I love that I can make alterations in the timeline on the fly without fiddling with Notecards or reloading the HUD constantly. It may not be the only HUD I use, but it’s become a very valued tool in my arsenal. I hope you all find it helpful as well!

Live Streaming Dance Classes!

Have you ever attended a class to learn to use a tool such as Spot On Choreography Designer, or building where the edit screen is a big part of the process but you can’t see the instructor’s edit screen! How frustrating is that? Well, I’d like to offer a solution! I am going to be offering a limited selection of classes which will SIMULCAST in Second Life and Live YouTube Stream! * Now you can see the instructor’s screen live and the class may also be recorded to refer back to later! What a great opportunity!

The first class offering for this new platform will be:

Support Dancers: What you need to know !
Monday May 20 @ 4pm SLT
This class will cover :
-What is expected of Support (Backup) Dancers
-How to prepare Fit Folders and prepare for the show
-Routines to help reduce lag and improve performance of your viewer
-What can you do to be an even more valuable member of the show team!

*Note: you may participate in the class by observing the Live Stream only if you like, however the best experience may be to have the ability to attend the class in SL and use the Live Stream video for your actual participation. I will be using the voice and chat in the live stream feed so that the recording will contain all of the conversation.